Colin Callahan


Skilled in industry standard programming techniques and software with the ability to learn new technology quickly. Always approach problems from varied perspectives with a keen attention to detail. Experienced working on team-based projects and is able to communicate effectively with others of many disciplines. Capable of meeting high-pressure deadlines. Well rounded understanding of game development with respect for the delicate balance between technology and art. Self starter with an eagerness to teach and help others.

Have had the privilege to work alongside many talented teams and developers in the past, including:
-- High Moon Studios (+ Many other Activision studios and Bungie in partnerships w/ High Moon)
-- Gunpowder Games
-- Interabang Entertainment


Download Resume


  • Unreal Engine 4
  • Gameplay Programming
  • Realtime Physics Programming and Content
  • Game Design
  • Tools Programming
  • Shader Programming


  • Unreal Engine 4/3/UDK
  • C++
  • Unity Engine
  • C#
  • Python
  • Maya
  • UnrealScript
  • 3D Studio Max
  • Photoshop
  • Zbrush
  • Visual Studio
  • Flash
  • Actionscript 3.0