Super Comboman is a 2D side-scrolling physics based beat-em-up game that marries the best of games like Super Smash Brothers, Final Fight, and Marvel vs. Capcom into one action packed adventure!
My primary role in this project was the Game Programmer.
But, I also filled the shoes of…
SCM was developed in the Unity engine and programmed in C#. In addition with some Visual C# used for art pipeline tools, and CG used for shaders.
Some of the notable things I’ve contributed to the project are…
Programming, Tools, Design, Level Building, Unity, C#, CG