This was a project done in 4 weeks time in the Unreal Engine (UDK) with a team of 4 others.

My roles in this project were…

  • Producer
  • Technical Artist.
    As a Technical Artist, I did all the work involved with Kismet, Matinee, and part of the work with Shaders. See the second video for a quick showing of the Kismet and Matinee setups used.

I worked along-side…
Austin Arnet: Artist
Ian Richards: Artist, Effects Artist, and Shader Artist
Jordan Schussler: Effects Artist
Josh Dunnam: Concept Artist and Storyboarder

Production, Technical Art, Unreal, Kismet, Matinee, Shaders