This was a project done in 4 weeks time in the Unreal Engine (UDK) with a team of 4 others.
My roles in this project were…
- Technical Artist.
As a Technical Artist, I did all the work involved with Kismet, Matinee, and part of the work with Shaders. See the second video for a quick showing of the Kismet and Matinee setups used.
I worked along-side…
Austin Arnet: Artist
Ian Richards: Artist, Effects Artist, and Shader Artist
Jordan Schussler: Effects Artist
Josh Dunnam: Concept Artist and Storyboarder
Production, Technical Art, Unreal, Kismet, Matinee, Shaders