Call of Duty: Advanced Warfare

My work on Call of Duty: Advanced Warfare involved primarily porting the next-gen(XBone/PS4) version of the game down to the current-gen(XB360/PS3) platforms. In addition to this was work on the Greece level and Burgertown zombies level on both generations of platforms.

As a Senior Technical Artist I helped to:

– Design and maintain tools pipelines for optimizing memory and runtime performance of the game
– Implemented level streaming and worked with engineers on the tools and workflow for it
– Worked with animators and FX artist on technical animation pipelines and implementation. Ranging from in-game physics to mesh dynamics tracking and implementing gameplay driven scripted animation sequences
– UI and localization technical support
– Character rigging and animation support

Senior Technical Artist

High Moon Studios

November 4, 2014

Released Title