Destiny 2

My work on Destiny 2 involved developing the destination Io. Half of the project I was a Senior Technical Artist mostly working on big spectacle moments. The other half I was a Senior Technical Designer, supporting the design staff and focused on developing missions and the open world activities.

On Destiny 2 I helped to:
– Develop and implement big spectacle moments of the overall world as well as specific mission content
– Rigging and animation of environmental assets such as machines and magical trees
– Prototyping visual aspects of gameplay mechanics before handing off to artists for beautification
– Learn and share knowledge of proprietary engine and pipelines, supporting several departments including art, animation, UI, audio, and FX

Senior Technical Designer

High Moon Studios and Bungie

September 6, 2017

Released Title